Straight Pool Rules
Straight Pool is more properly called 14.1 Continuous.
6.1 OBJECT OF THE
GAME
14.1 is a nomination game. The player must nominate a ball and a
pocket. The player is awarded one point for every correctly nominated and
pocketed ball on a legal stroke, and is allowed to continue a turn until failure
to pocket a nominated ball or commits a foul. The player can pocket the first 14
balls, but before continuing a turn by shooting at the 15th (and last remaining)
ball on the table, the 14 pocketed balls are racked as before, except with the
apex space vacant. The player then attempts to pocket the 15th ball in a manner
so that the racked balls are disturbed and he can continue the run. The player
who scores the predetermined point total for a game (usually 150 in major
tournament play or any agreed upon total in casual play) prior to the opponent,
wins the game.
6.2
PLAYERS
2, or 2 teams.
6.3
BALLS USED
Standard set of object balls numbered 1-15, plus the
cue ball.
6.4
THE RACK
Standard triangle rack with the apex ball on the foot
spot, 1-ball on the rackerís right corner, 5-ball on left corner. Other balls
are placed at random and must touch their neighbors.
6.5
SCORING
Any ball legally pocketed counts one point for the
shooter.
6.6
OPENING BREAK
Starting player must either (1) designate a ball
and a pocket into which that ball will be pocketed and accomplish the shot, or
(2) cause the cue ball to contact a ball and then a cushion, plus cause two
object balls to contact a cushion. Failure to meet at least one of the above
requirements is a breaking violation. Offenderís score is assessed a 2-point
penalty for each breaking violation. In addition, the opponent has the choice of
(1) accepting the table in position, or (2) having the balls re-racked and
requiring the offending player to repeat the opening break. That choice
continues until the opening break is not a breaking violation, or until the
opponent accepts the table in position. The three successive fouls rule does not
apply to breaking violations. If the starting player scratches on a legal
opening break, he is charged with a foul and assessed a one point penalty, which
applies toward the ìSuccessive Fouls Penalties.î The incoming player is awarded
cue ball in hand behind the head string, with object balls in position.
6.7
RULES OF PLAY
1. A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball, but before the shot, must designate the called ball and called pocket. Details such as kisses, caroms, combinations or cushions (all of which are legal) need not be indicated. Any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter.
2. On all shots, a player must cause the
cue ball to contact an object ball and then (1) pocket a numbered ball, or (2)
cause the cue ball or any numbered ball to contact a cushion. Failure to meet
these requirements is a foul.
3. When the 14th ball of a rack is
pocketed, play stops momentarily with the 15th ball remaining in position on the
table; the 14 pocketed balls are then racked (with the space at the foot spot
vacant in the triangle). Player then continues, normally pocketing the 15th (or
ìbreakî ball) in such a manner as to have the cue ball carom into the rack and spread the balls to
facilitate the continuance of his run. However, player is not compelled to shoot
the 15th ball; he may shoot any ball he desires. See Diagram 22 if the 15th ball
is pocketed on the same stroke as the 14th ball.
Cue ball lies | |||
15th ball lies | In the Rack |
Not in the Rack and
| On The Head Spot* |
In The Rack |
15th ball: foot spot
|
15th ball: head spot
|
15th ball: center spot
|
Pocketed |
15th ball: foot spot
|
15th ball: foot spot
|
15th ball: foot spot
|
Behind
Head String,
|
15th ball: in position
| ||
Not behind
Head String,
|
15th ball: in position
| ||
On Head Spot |
15th ball: in position
|
*on spot means to interfere
with
|
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